Eight-Core ARM GPUs Could Bring Console-Class Graphics To Your Smartphone

ARM graphics aren't bad. Samsung's Galaxy S III with its quad-core Mali 400 GPU leads the pack in mobile prettiness, but the upcoming ARM GPUs, scalable to eight cores, could blow it out of the water.

While we're still waiting on the next generation of Mali chips, which includes the T604 and the T658, ARM is already teasing three more upcoming models: a quad-core T624, and the eight-core scalable T628 and T678. OK, but how much better are these babies going to be? Fifty per cent, without needing more power. According to ARM, they're shooting to handle "console-class gaming", 4K and 8K videos, and the ability to jack up the UI of phones and tablets to a nice 60fps. Sure, the Tegra 3 GPU is already scalable to 12 cores, but ARM is pretty ubiquitous.

On top of all that, ARM's also making a bid to try and standardize mobile graphics with a brand new codec: Adaptive Scalable Texture Compression (ASTC). According to ARM, ASTC will be able to handle all kinds of different bit-rates, colour standards and textures. If it works as well as ARM hopes, this should mean that developers would stop having to make explicit codec decisions based on platform, which would make it that much easier to have apps be multi-platform.

Exciting as that all is, there's no word on when we can expect to start seeing these things. But if they can manage to live up to the hype, the answer is "not soon enough". [Engadget]

Image: rawcaptured/Shutterstock


Comments

    I cannot believe how powerful phones are becoming. By the time the next consoles are launched in fall 2013, they'll be surpassed by these phones by 2015. The current generation of consoles has lasted WAY too long, the technology is so incredibly outdated that it's constricting developers from making any further progression. The imagination is being limited by technology from 2005, we're beyond that now, we wish to make worlds vastly better.

    "Galaxy S III with its quad-core Mali 400 GPU leads the pack in mobile prettiness"

    Is that so? OP has never played a THD game made for Tegra 3.

      You mean those same games that sometimes actually run better on the Galaxy S3 than they do on Tegra 3 hardware even with the Tegra optimisations turned on?

      You need to realise their is a difference between software restrictions for marketing reasons and what hardware is capable of.

    If the Chips are so good why wouldn't they tackle the PC market?

      chalk and cheese.

      PC processors are ALOT more powerful still. Now if they could pack a quad core I7 into a itty bitty phone, I'd be impressed!

        Uhmm, dude, i think we're gonna need Tony Stark's arc reactor in our phone for that. Lol

    Yeah.... but what about the battery power? Hey my phone is blindingly fast,... for about an hour..!

      ^ I have the same views on Phone over clocking.

      "My phone runs at a kajillion Ghz.... but my phone is $h!t, it has crappy battery life"

      I am all for better graphics and functionality to phones, hey it wasn't long ago I carried a seperate PDA, digital camera and a phone. But they always have to keep in mind it has to have the longevity of a phone first and foremost.

    "console-class gaming" doesn't mean much to me. The Wii is a console and it's graphics and gaming don't really compare to xbox 360 and ps3. In fact, console-class gaming really just sounds like a load of BS that is meant to sound exciting yet means absolutely nothing

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