
Should these concepts be nurtured out of prototyping and released into the wild, wooly realm of the consumer, they stand a chance to change the way that we interact with our world on a daily basis. The Personal Computer is one such product. So too, whether you like it or not, was the iPad: While other tablets may have been around before hand, none had ever managed to capture the public’s imagination or hard earned money in such a manner as to make it an ubiquitous part of our every day lives.
While it may be coming in well under the radar, we’ve got a feeling that as it crops up in more and more locations over the next few years, the latest version of Microsoft Surface could have what it takes to be the next piece of computing technology to change the way we work, shop and live on a daily basis.

From what Somanna Palacanda, Director of Marketing for Microsoft Surface says, quite a bit, actually. Speaking to us from his Seattle office, Palacanda explains that in terms of both its hardware and its software, the second iteration of Microsoft Surface has some significant changes in store for the platform’s users.
“With version one, our goal was to get Surface out to the developer ecosystem and ensure that they understand what it is to build applications that allow for people to interact from a 360 degree angle. This was a new paradigm from a developer perspective because it was no more mouse, keyboard and a single instance of touch. This was massive multi-touch”, says Palacanda.
“The goal with version one was getting the rich developing ecosystem of people who really understood how to build multi-touch applications that allow for people to approach it from different places. With version two, we said we want to scale this technology to the point where it will be massively adopted in the commercial arena. We looked to various different manufacturers that made hardware panels around the world, and we decided to partner with Samsung because they wanted a true partnership. So right from the LCD design and the architecture of the panel to the final end product we’ve collaborated very closely with Samsung to deliver this product to market. They are going to be the only manufacturer who will be allowed to develop this product and it will be a Samsung-branded product that will be distributed by the company’s distributor network around the world.”
This partnership with Samsung, Palacanda explains, has given birth to a robust piece of hardware that features a number of significant features over the hardware seen with version one of the platform. This time out, the size of Surface’s interface panel has been increased from 30 to 40 inches, and the five cameras used in the platform’s last iteration have been replaced with a new technology Palacanda calls Pixelsense.
“We’re still delivering massive multitouch based on vision, but fundamentally what we’ve done is gone away from cameras that we had in the first version of Surface and and have actually now taken transistors that can see in the infrared spectrum and embedded them right into the pixels within an LCD panel” explains Palacanda. “This reduced the size of the device. It was a nine inch thick device before, but now we’ve been able to compress all of that with the innovation that we’ve done with the hardware into a device that’s approximately four inches thick.”
This reduction in Surface’s overall size made it possible for Microsoft into look to other ways that the platform could be oriented and used. Thanks to its new found svelte lines, the latest release of Surface can be set up and used flat with a set of table legs, just like the original flavour of the platform could. This time around however, in response to feedback from customers who have already deployed Surface in their business operations, the device is also wall mountable and can be mated to standard VESA hardware. The addition of these new orientation options presented the Surface team at Microsoft with a challenge: How to alter a massive multi-touch platform designed to be accessed from 360 degrees into one where the the users may only be able to access the device from a limited number of angles because it’s been mounted on a wall.

When asked about what sort of protection this would afford the device in a real-world situation, Palacanda provided us with a point of reference he was certain we’d understand. “Say you’re in the hospitality section of a hotel and you have a bottle of beer in your hand. If you dropped it from around 18 inches on to the screen, the screen would be fine because of the Gorilla Glass. If you spilled some liquids, we’ve also done some work to make sure that there’s some protection for that too, so that the devices don’t get damaged when they’re deployed in a public environment.” Microsoft? Samsung? If you’re reading this, we’d like to see a little bit of that protective love thrown in direction of the rest of your products too.
For all of the innovative technologies baked into it, Surface wouldn’t be worth all the effort Microsoft and Samsung have exerted in developing it without having an identifiable market that could truly benefit from the device’s presence in their day-to-day lives. Fortunately for the stakeholders, Palacanda explains that in the end, Surface is a technology that, while not everyone will own, everyone who comes into contact with it will benefit from.


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Wednesday, September 21, 2011 at 10:40 AMI played with the original surface back in 2007, and while it is kinda a neat concept I just don’t see it going mainstream. I guess we will just have to wait and see.