
As you can see in the example above, expressions are replicated flawlessly in the software created by Microsoft’s Research Asia arm. While Microsoft is very excited about the potential of the system, they realise there’s still some work to be done in capturing movements to the eye and lip areas, plus ensuring that it doesn’t rely on too much processing power to work. At the very least it could be built into Kinect at a later stage, for games to play off a gamer’s emotions, but Microsoft is hopeful they can use it in conferencing situations as well. [Geekwire via TNW via Geekosystem]


















TSH
Friday, August 12, 2011 at 10:12 AMSo… Kinect will come with 200 little green sticky balls? :–P
Aurius
Friday, August 12, 2011 at 11:48 AMAs a 3D modeller, I have to say that this means nothing for current-gen games, as they are still dependent upon the set number of polygons that comprise the model of a player’s face. Even the apparent detail of a game like Crysis or Far Cry 2 is done with normal mapping, not with the wrinkles defined by actual geometry.
Until the hardware of consoles/PCs are capable of processing millions of polygons at the rate required for realtime display (gaming/conferencing), this method will need to be compressed or baked to an image or something first.
adrian
Friday, August 12, 2011 at 4:23 PMhttp://www.youtube.com/watch?v=00gAbgBu8R4&feature=player_embedded
This was on Giz the other day, ignore the accent.
adrian
Friday, August 12, 2011 at 4:24 PMCrap, should’ve read all the comments before I posted the same thing.
EckyThump
Friday, August 12, 2011 at 1:10 PMYou need to look at this “http://www.youtube.com/watch?v=00gAbgBu8R4&feature=player_embedded”
If they are right “Euclideon” will be the next big game changer for game rendering! #]