
All credit where it’s due: Angry Birds is a great game, worthy of its success. But let’s not forget that it’s the first hit of any size that Rovio’s ever had. Instead of following up that hit with a new game, they’ve worked to put their hit game on every mobile platform that will have them: iOS, Android, Windows Phone 7.
And it’s certain that mobile gaming-on Apple’s iOS platform in particular-is changing the videogame market, making it possible for small developers like Rovio to get a game into the hands of millions of people with relatively low overhead.
But “dying” (to quote Vesterbacka’s take on consoles) would imply that these different platforms are a closed system, that for mobile gaming to take off it would have to steal time and money from another market.
Sound familiar?
It’s the same argument levied for years against the PC game market, which while considerably different than it was a decade ago is doing just fine.
Vesterbacka is right that triple-A, multimillion-dollar titles – the sort of big budget titles like Call of Duty or Grand Theft Auto on which the console market thrives-are increasingly risky for publishers. (Which is why they’re matched with Hollywood-sized marketing budgets.) But nobody is looking at a $US0.99/$A1.19 game on iTunes and thinking, “You know, I don’t want to play Halo now that I’ve got a copy of Angry Birds.”
Mobile is a huge new space for game development. If I may toot my own dick a little here, I was championing iOS gaming long before it was clear it was going to make an impact, if only because it seemed a great platform for casual and indie innovation wedded to a one-click, over-the-air download platform more simple than anything Nintendo or Sony had ever put together. I’ve had some great experiences on my iPhone. (I’m still waiting for the killer iPad game, but I have no doubt it’s coming.)
But just like the “dying” PC brought us Minecraft last year, consoles will continue chugging along as a business just fine. Changed, for certain: longer time between console upgrade cycles; a greater stratification between triple-A and “mid-tier” titles; more reliance on gimmicky hardware.
Portable consoles have the roughest row to hoe. No doubt the era when Nintendo could print hats made of money every time they launched a new iteration of their portable console is over. The more Nintendo and Sony can match tablet and phone strengths-easy downloads; inexpensive casual games-the more of their fiduciary millinery they’ll retain.
But the only people sure that consoles are dying seem to be pundits and executives who make their money making mobile games. Who then sell them on consoles, too.


















Simon Reidy
Wednesday, March 16, 2011 at 9:42 AMI guess when your game sits at the no.1 position in the App Store for over a year, you’re bound to be a bit blinded by your success.
Suggesting that mobile gaming will kill off consoles is as ridiculous as suggesting tablets will kill off laptops. Or since the announcement of the Motorola Atrix, people suggesting that mobile phones will kill off our PCs altogether.
I game on my mobile phone to kill time at the bus stop. On the other hand I create time, to game on my PC and console in order to immerse myself in rich gaming environments.
Or another way of putting it: 3.5″ LCD with headphones vs 50″ plasma with 5.1 sound.
Big Windows
Wednesday, March 16, 2011 at 12:38 PMBang on Simon, with what may be one exception. Looking into a crystal ball is freakishly hard these days however years ago (about to show my age) a little clamshell PC called a psion grabbed my attention. I though that if you could slide it into a laptop shell dock (not unlike the atrix but more like the harddisk docks on hp machines) and it had enough guts then it could power a laptop shell. I think this is becoming a real possibility and the Atrix may have some visionary thinking along the same lines. The computing power will certainly be available in time.
olearymo
Wednesday, March 16, 2011 at 10:07 AMWhy does anything need to ‘kill’ anything, anyway?! I’ve never understood that.
Oh, this new thing is an ipad killer! Oh, no the ipad will totally kill that!
What, it’d be better if we all just had 1 type of everything? What a world.
Travis New
Wednesday, March 16, 2011 at 10:46 AMI enjoy killing(e.g.GOW/HALO) & exploring(RPGs) on my 52″ screen. I DO NOT like playing on my tablet(PC) or my gf iPad1 because it doesn’t have good games but because the screen and controls are normally the same and they never have the same polish as AAA titles anyway.
Anthony Tam
Wednesday, March 16, 2011 at 1:47 PMI’m sure minecraft will get ported to the iPad. Hello console killer!
The Gremlin
Wednesday, March 16, 2011 at 2:51 PMIts marketing hyperbole. And you’re falling for it