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According to documents obtained by Kotaku, that long-simmering legal feud between game maker Silicon Knights and Gears of War developer Epic Games may be reaching its boiling point—and a court room. New developments in the nearly four-year-old lawsuit that alleged the Unreal Engine maker caused damage to Xbox 360 game Too Human and to developers throughout the industry now pave the way for that suit to go before a jury.
In 2007, Silicon Knights sued Epic Games for failure to “provide a working game engine” for Too Human, causing the Ontario based game developer to “experience considerable losses.” Silicon Knights’ suit alleged that Epic was “sabotaging” Unreal Engine 3 licensees, withholding an improved version of that game engine while also using licensing fees to fund development of Gears of War, not to improve the Unreal Engine.
In short, Silicon Knights said it didn’t get what it was promised by Epic and it wants a cut of those Gears of War profits as compensation.
Silicon Knights calls a recent ruling in its case a “victory in their litigation against Epic.” That’s because a federal court has agreed with Silicon Knights that it can go before a jury with its allegations of fraud, negligent misrepresentation, unfair competition, breach of contract, and breach of warranty against the Unreal Engine maker.
The Too Human developer may also have an ally in Disney, which Silicon Knights says had “almost identical claims” against Epic in 2006.
It cites a letter from Buena Vista Games in its claim, which the court says “demonstrated that other [Unreal Engine]licensees expressed many of the very same frustrations that [Silicon Knights]did about representations made by Epic that were unfulfilled and perceived to be misleading.”
What’s more, the court found:
evidence regarding the basic nature of the parties’ businesses and the relationship between them establishes that Epic had a possible motive to deceive SK into entering into the licence Agreement in order to fund the development costs of its own games and delay the work of SK and other competing licensees on their video games. There is also Epic’s admission in its counterclaim that it developed the [Unreal Engine 3]in conjunction with the development of its own game as part of its ‘synergistic model’ and not separately as it had led SK to believe.”
Silicon Knights had also claimed that it was mislead about the support it would receive from Epic, which it claims failed to support engine licensees while it was busy working on Unreal Tournament 2007 and Gears of War. Said the court:
Epic’s witnesses confirmed that at the time the licence Agreement was in place, it never had any employees dedicated solely to servicing licensees and that, instead, every programmer on the engine team also had licensee support as a job function. (Timothy Sweeney Dep. (D.E. 561-12) 49: 16-51 :12). This is, of course, in contrast to the alleged representations by Epic that its programmers would be divided between those dedicated to engine development and support, and those dedicated to development of Epic’s own games. Indeed, SK cites to internal emails from Epic’s officers instructing programmers that ‘Gears [of War]comes first, so if you have any Gears tasks, drop work in the main branch and finish Gears tasks’ (Email communication from Daniel Vogel (D.E. 559-8)) and that ‘Right now, we are very much in ‘will this help Gears ship faster? If not, punt’ mode.’ (Email communication from Michael Capps (D.E. 560-7)).
Despite those supposed victories for Silicon Knights, the court recently sided with Epic in dismissing a number of Silicon Knights’ claims. The court said “genuine issues of material fact exist” in SK’s claims of intentional interference, unjust enrichment and more.
Epic Games has not yet responded to request for comment on the matter, but Silicon Knights offered the following statement.
“When Epic first went public about our case to the press, they said that our claims were without merit,” said Silicon Knights president Denis Dyack in a statement. “Two separate federal court judges have now disagreed with Epic, and have ruled that the case does have merit.”
“Silicon Knights has always wanted to have our focus be on making great games, not litigation. This ruling will allow us to have our day in court, before a jury, and to shine the light publicly on Epic’s conduct,” Dyack continued. “We are very confident the jury will see the truth behind Epic’s actions.”


















Kalem
Thursday, March 31, 2011 at 2:39 PMThey got losses due to the game being in development hell, being made into a camel, a terrible marketing campaign and just being very dull to play.
Aaron
Thursday, March 31, 2011 at 3:16 PMConsidering how many frivolous law suits get in front of a judge in the US I don’t think you can celebrate having your case heard as any kind of ‘win’.
The fact it’s taken as long as it has is likely down to a lack of evidence and a lot of speculation on SK and Dyack’s part. They might be right, but it looks like the leg they’ve found to stand on might have tendonitis.
Liam Johnson
Thursday, March 31, 2011 at 9:55 PM“*Too* Human Creators…”
Um… Too or two?
matt
Friday, April 1, 2011 at 1:19 AMlol! yeah. this is going to be pretty epic!
also: this is just another of many reasons you don’t use other people’s code… in theory, it should be great! (and I’m sure in some instances, it is) but generally, it sucks…
Steve
Saturday, April 2, 2011 at 4:28 PMHow about Silicon Knights go back to the drawing board and make some good games. Crying over spilt milk about a game that merely drifted under the notice of the world isn’t going to change a thing.