
The T500 RS is stuffed full of features that will make a driving sim nut squeal – force feedback driven by a 60W motor, a wheel capable of 1080 degrees of turning, and all-metal pedal construction. The whole set weighs over 11kg. Sounds pretty sturdy to us. And for $US600, it sure as hell better be. You’ll be glad on those days you don’t quite beat your best lap time – those of us who take our rage out on our controllers always appreciate a rugged build. [Thrustmaster]




















Michael
Friday, December 24, 2010 at 12:09 PMOne thing I’ve always wanted to know. With driving games for the PS3 and the 6-axis, can’t the controller be turned into a wheel, where parallel to the floor is straight, and rotating the controller 90 degrees either side is full turn on a steering wheel? (With the trigger’s still being accelerate and brake).
We had to do nothing chores of opening locks in Killzone 2 every now and then, but 6-axis would make sense as an option for GT5 or any driving game.
Jason
Friday, December 24, 2010 at 1:54 PMThere are racing games that implement sixaxis already. Burnout Paradise did and I believe NFS Hot Pursuit and the Motorstorm games do.
Although I think the reason they did not implement it was because using the controller as a wheel is nowhere near as accurate and doesn’t allow for fine adjustment due to the limit of 180 degrees lock to lock as your idea suggested.
It could also be that they are also just too lazy to do it, as the game still doesn’t offically support the G25 or G27 wheels either.
In the same way that the sixaxis would work, so too would the move, but could provide more accurate movement if mounted in a wheel surround attachment like the wii has.
Kim Zhou
Friday, December 24, 2010 at 5:11 PMI think michael was referring to the gyroscope of the sixaxis. you’re talking about the accelerometer.
If a racing game interpreted the gyro input as steering, its not limited to 180degree at all. it’ll also be very accurate.
Adrian Rundle
Saturday, December 25, 2010 at 8:29 PM“It could also be that they are also just too lazy to do it, as the game still doesn’t offically support the G25 or G27 wheels either.”
…. SOOO…. this thrustmaster wheel can have a list price of $600, and actually sell, i bet polyphony’s getting a cut so that g25-27 dont work for a few updates.
why not, it’s a good why to make money.
and yes, i’m sure you can use the controller to work, tilt it like turning a wheel, but it’s not the same. no force feed back, it’s not an actual wheel, you’re not using you feet.
the force feed back’s the clincher thou. it’s the only way to know when you’re pushing this to the limit, that you’re car’s let go, and by the time see the car coming round it’s too late to react.
It’s the only reason i bought a wheel to play forza
Steve
Saturday, December 25, 2010 at 12:41 AMAs stated already, but I’d also like to chime in.
Controlling with the motion controller is fucking horrible. You have to see it to believe it.
The reason it feels really bad, is because there’s no anchor, like a steering column to guess relatively how far you’re turning. There’s no direct feedback. There’s also a very noticeable lag from turning a motion controller > waiting for the accelerometers etc to detect it > send to console to be seen on-screen.
This makes a highly precise game like GT5 virtually unplayable.
Playing GT5 in a ‘simulated’ set-up isn’t cheap. You’ll want to shell out $500-$1000 for a top of the line wheel/pedals, another couple hundred for a driving cockpit then another few for the bucket seat. Using a wheel alone is horrible as they’re too ‘loose’ on a lap or clamped on a coffee table.
Ward Paterson
Friday, December 24, 2010 at 2:26 PMI like Thrustmaster but recently they’re products have not represented good value. The Logitech G27 is on par with this, and much cheaper (now)
I personally went the Thrustmaster Scuderia 430 all in one and while it doesnt have force feedback, its one of the best all in one PC/PS3 wheels I’ve used. Certainly improved my laptimes on F1 2010 for sure!