Xbox Kinect Review: It’s A Brand New Console

Microsoft’s motion gaming peripheral is, if executed correctly, quite possibly the future of gaming. It might even be the future of WIndows 8 and computers everywhere. But how much fun is playing with Kinect right now?

Specs

Xbox 360 Kinect Add-on

Price: $US150

Works with: Every Xbox 360, but better with Xbox 360 S (no power cord)

Launch titles: Complete list here

Space requirements: 1.8-2.4 metres stated, but really should be 2.4 to 3.

Games: $US50 each, $US10 less than standard Xbox 360 titles
Sony’s Move and Nintendo’s Wii MotionPlus both enable the same type of gaming—using a wand-shaped controller to represent a piece of equipment in 3D space. Microsoft’s Kinect is the only one that actively integrates both voice, a camera and full-body sensing into games and the core Xbox experience.

Despite a launch lineup comprised mostly of party and exercise games—stuff that appeals mainly to the casual gamer—it’s easy to imagine this technology adapted to augment any type of game. Or best of all, to create new experiences you can’t get anywhere else, like with Dance Central.

Here’s Dance Central. It’s a dancing game, sure, but it’s a dancing game that doesn’t require you to dance like a guy landing a plane (with two batons in your hand)—something unprecedented even in the highest-end arcades. That you and your friends look silly playing it is just a bonus, as is the potential to learn real-world applicable skills—like the “Dust-Off” and the “Keyboard Cat.”

Kinect has to pack a full buffet of party games, because the market still associates motion-gaming with casual gaming. I’d probably buy one or two of these for visitors, but no more than that; they’re not that much better than a Wii’s titles when it comes to pure fun-quotient, even if the technology allows more things.

Just as important is what Kinect means for computing as a whole, as shown by how the way navigate the Xbox experience with gestures and with voice.

Gesture navigation consists of moving your hand in time with the cursor, holding it in place while a selection confirms. It works, and is fairly accurate, with the only downside being things take longer than with a controller. Voice, on the other hand, works almost flawlessly, even if you’re limited in things you can do with it because you’re just saying words that are on screen. It’s accurate, even mid-movie, thanks to its directional mics. If I had to choose between gestures and voice, I’d choose voice when possible.

Oh, and there’s video chat, compatible with Windows Live Messenger.

This experience is genuinely new. If motion games until now were like boxing, Kinect is like kickboxing. You can use your freaking legs! Your Shape: Fitness Evolved is like Wii Fit if Wii Fit actually knew if you were keeping your back straight or arms held out, instead of cheating by sitting on the couch. Kinect Sports Volleyball knows when you’ve jumped in the air for a spike. Hell, just the fact that you can use more than your arms is cause for celebration.

I also like what this means for gaming, and for computing, in general. Just the fact that you can now navigate through the Xbox menus, music, movies and games using your body and your voice heralds change; something that usually needs an entirely new console to accomplish. I hate to use the old cliches of Minority Report or Blade Runner, but being able to wave at a machine or say the equivalent of “enhance, enhance, enhance” and have it actually know what you want is science fiction in practical terms. Imagine doing this not only for games, but for your desktop, changing from email to your browser to IM either with a wave of your wrist or a quick utterance of “Computer, go to YouTube.” Suck it, past. This IS the future.

I really, really love Dance Central as the epitome of the platform. Learning to dance is embarrassing enough, and dance classes reveal your lack of rhythm to 15-30 people at a time. But with this? Nobody knows except you and your living room. It might be somewhat niche in that it appeals to people who enjoy dancing games, or music games, or rhythm games, but it also shows what developers can do when they take full advantage of the technology that Kinect gives them. Think of what else you can learn in the privacy of your underwear.

If I had to pinpoint Kinect’s one major source of problems, it’s that the camera’s viewing angle is too narrow. Not only does this restrict the play area to a 1.8 to 2.4 metre block in front of the TV but, it can barely hold two wildly gesticulating people on screen without one of the players being cut out and told to step back into frame. In fact, to squeeze a little more viewing angle out of the camera, you’re told by some games to place the Kinect on top of your TV. Great idea! Except you have to pay extra for the stand that lets you mount it securely there. And if you come too close to the camera in your excitement, it’ll remind you, schoolmarmishly, to back away from the TV. I feel like if it could, Kinect would forcefully shove you back.

This leads to the second major problem: You really need a lot of room for Kinect. Matt’s New York apartment was not big enough to get a satisfying play experience, and even my decent-sized suburban living room felt slightly confined. I was backing into my couch well before I hit the recommended “back wall” shown by Kinect. People in average-sized urban apartments will get a sub-par experience just because they don’t have enough room. Who wants to pay $US150 for a machine to tell you that you should get a bigger domicile?

The fact that you have to do a little bit of setup in each game is awkward, but it’s not as awkward as the fact that there’s no standardized way to navigate menus with your body. Every single game does it differently. Even the gesture you need to remember to pull up the Kinect Guide (a pause menu, essentially) is a bit wonky. It boils down to the fact that setting up the system and getting the gestures to consistently work in multiple games isn’t fun, and doesn’t work right all the time.

I’m conflicted. Although the potential of the Kinect platform is evident, it’s still unclear how more mainstream titles like Gears of War or Dead Rising or Fable can use these new gaming mechanics. Will you act out chainsawing soldiers and zombies with an invisible saw in your hand? Will you gesture and wave to your peasants as you stroll down the streets as king?

It’s also hard to justify the $US150 price tag right now—especially when you need to purchase a whole raft of new games at $US50 a pop just to use the thing. You also need a lot of space—way more than either the Wii or PlayStation Move requires, and this is a big problem.

Having only 1 title out of 17 launch games truly do something compelling and new isn’t a very good launch, especially for people who don’t like dance games. Right now, the answer to the fundamental question of “are you having fun with Kinect” is, unfortunately, “not really.” Unless you like dance games. The potential is there, but you need to think of Kinect like the launch of a new console: Wait until the games you really want are available—or maybe even the next generation.

Imagery by Sam Spratt. Check out Sam’s portfolio and become a fan of his Facebook Artist’s Page.

Discuss

(12 Comments)
  • [–]

    matt

    Thursday, November 4, 2010 at 3:35 PM

    atleast they didn’t rebage the xbox and make everyone buy a new one…

    you know, like nintendo did with the wii/gamecube…

  • [–]

    Steev

    Thursday, November 4, 2010 at 5:50 PM

    The only way that new technoology like this will work is if its incorporated from the start. Nintendo got this right with the Wii.

    Im not a wii fan but they did it right you have to admit. In about 2 years kinect and move support and games will be non existent, if you were a game developer would you take the time and money to support a function that would only reach %5 of the possible market? They just have to incorporate it into the 720.

    Need some examples? Look at the eye toy on ps2 or even the dual shock controllers on PS1. Most people didnt have the new controllers so there were only a few games that actually supported them.

  • [–]

    Travis New

    Thursday, November 4, 2010 at 7:09 PM

    @Steev you say 5% of the market yet it has SOLD OUT in pre-orders in America. Mind you America houses 320 odd million people where as Australia on has roughly million. I know at least 10 people who are getting a Kinect I am myself.

    Ubisoft has declared they wish to be the top tier developer for this new platform. Kinect is a paradigm shift in the biggest way. Fundamentally using a Wii is still the same as PS3 more or less to be crude. They are both controllers with motion control.

    Kinect is complete freedom the shackles of physical interaction and I am excited to a fantasy game make full use of the possibilities.

    Or even imagine a boxing/karate/sport game teaching you how to actually effectively play said activity in real life! Kinect will succeed in MY opinion

    • [–]

      Sam Sweeney

      Friday, November 5, 2010 at 5:22 AM

      Australia has roughly million? The Australian population is around the 22 million mark.

      You say you know a lot of people who are buying Kinect, but that doesn’t constitute anything what so ever because that is such a small and bias selection of the actual market.

      Ubisoft declared they wish to be the ‘top tier’ developer you say? I’m sure every company wants to penetrate the most of a market in which they are competing.

      When the Wii was released Nintendo did something smart; focusing on a larger casual market instead of the then traditional and smaller hardcore gamer market. This means more to sell, more to sell means more money. Money’s the endgame.

      Have you noticed all the games releasing on Kinect? They look very casual to me!
      While I have no doubts that there will be at some hardcore games, the majority of the game developers are keeping to the larger casual audiences because that’s where the larger amounts of money are.
      So while the physical movements you do might seem like ‘complete freedom’ it’s actually the opposite in terms of software.

      Either way, Kinect will sell a lot. Not because it’s a revolutionary amazing device that’s freeing us from controllers, but rather because of the massive amount of money and marketing thrown behind it.

      • [–]

        James-Mac

        Saturday, November 6, 2010 at 11:53 PM

        Microsoft celebrated the millionth xbox in Australia earlier this year.

        He was talking about install base, not population… which isn’t unreasonable considering it doesn’t work without an xbox.

      • [–]

        Thom Monck

        Tuesday, November 30, 2010 at 12:05 PM

        I agree with Sam Sweeney in some aspects, but people are saying that it is revolutionary. I have to disagree on that. From the videos I have seen, minus the depth sensor and the directed microphones, the kinect follows the traits of the PS2 eye toy in my belief. From what I can tell, it’s just more sophisticated. There also looks like the camera has a slight delay. More so than the eye toy. What happens if you’re playing a game and a person walks past? Does the camera pick up that person as the player? If not, it surpassed the eye toy. What about lighting? How well lit must the room be? I’m considering buying one, but I wanna know the answers to these questions first. Does anyone know?

      • [–]

        Brandon

        Wednesday, December 1, 2010 at 8:56 PM

        I know it doesn’t pick up a person if they walk behind or in front of the player, it was being demonstrated in a shop i was in.

        It was pretty well lit there and the camera didn’t have any lag.

        And I think that it’s cool how it can be used to control Windows 7 too.

        http://www.youtube.com/watch?v=M-wLOfjVfVc

  • [–]

    Jie Ma

    Thursday, November 4, 2010 at 8:12 PM

    Jason Chen, it’s time to brush up on those dance moves! You look like a robot. Lol.

  • [–]

    dan

    Thursday, November 4, 2010 at 10:57 PM

    I think the potential is awesome!

    I was blown away by how cool the ‘calibration’ thing on the ‘wii fit’ type game was, it was mesuring up your whole body and such; soo futurisic :O love it!!!

    (last video)

  • [–]

    choosk

    Thursday, November 4, 2010 at 10:57 PM

    actually… kinect isnt the only one that uses voice and camera… the move does too. the pseye has a mic and is a camera. it just doesn’t do full body sense, just partial upper body.

  • [–]

    Tim

    Friday, November 5, 2010 at 11:09 AM

    Kinect is dead in the water for this generation. No casual gamer (ie Wii Fit Mum) is going to buy a 360 PLUS Kinect PLUS a game. If they already own a Wii you can halve none to absolutely none. Hardcore gamers might pick it up but look at the Wii’s hardcore history. Many had a “Wii Sixty” or “PS Wii” but they all said after two games it gathered dust. Do you think the casual crowd that Kinect NEED to sell to (in numbers creating a critical mass for developers to bother) are preordering a Wii replacement? Nuh-uh!

  • [–]

    Kelly Grant

    Sunday, November 21, 2010 at 1:51 PM

    I have one. I love it. The reason this may fail with hardcore gamers IMHO (and why the Wii seems to sit on so many shelves gathering dust) is that this makes gaming, even casual gaming, tiring. Its sweaty (well, I’m using Your Shape, they gym program). I can’t eat slices of pizza and swill coke/pepsi while bringing grief to hordes of undead with a click of a button – I have to be off my posterior and jumping, kicking, punching like a lunatic – and that’s in my Your Shape session. I can’t image what it will be like when the game developers deliver hard core fantasy hack n slash for the Kinect – oh, wait, yes I can. It will rock! It will kill my abs, but it will rock.

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