Xbox Live Price Increase Coming Nov 1

Xbox Live Gold subscribers might want to renew before November 1, when the price of a yearly subscription to the service jumps $US10 in North America.

According to a post on Major Nelson’s blog, after eight years of Xbox Live at the $US50 a year price point, the service is finally seeing a price hike. Starting on November 1, a one-year Gold subscription to Xbox Live will run $US59.99, versus the current price of $US49.99. One-month subscriptions will jump from $US7.99 to $US9.99, while three-month subs will rise from $US19.99 to $US24.99.

Other regions will be seeing increases as well. In the UK, the price of one month will jump from £4.99 to £5.99. The price of a month in Canada rises a dollar to $US9.99. Finally, a one-year subscription in Mexico rises from 499 to 599 pesos.

Microsoft is running a special deal right now for North American customers, allowing them to lock in a year at $US39.99, $US20 less than the new rate. For details, visit the deal website.

Jesse Divnich, with industry analyst EEDAR, sent out a statement accompanying the news, insuring consumers that $US60 is still “incredible value”.

“When originally launched in 2002, a Gold subscription cost the same as an AAA video game, $US49.99. When taking into account for inflation ($US50 in 2002 is roughly $US60 in 2010) and the additional services available to Gold subscribers in 2010, such as ESPN, Facebook, Twitter, Netflix, Last.fm and Video Kinect, a $US10 price increase still represents an incredible value to consumers.”

Whether or not $US60 a year is an incredible value is ultimately up to consumers. What say you, consumers?

Price change for Xbox LIVE Gold subscription [Major Nelson]

Republished from Kotaku.

Discuss

(4 Comments)
  • [–]

    DK_Son

    Tuesday, August 31, 2010 at 7:39 AM

    So for once Aus isn’t getting screwed over?

  • [–]

    simon

    Tuesday, August 31, 2010 at 7:57 AM

    its important that microsoft cover their costs of hosting games on xbox players own connections and bandwidth. it saves them millions each year to ensure a quality service on lag ridden adsl1 hosts of up to 16 players. thank you microsoft.

    • [–]

      Normandy

      Tuesday, August 31, 2010 at 9:17 AM

      Agree simon, this fricken peer to peer hosting for xbox games is bull. How about local based server games, not peer to peer bull MS!?

      • [–]

        Ha

        Thursday, September 2, 2010 at 6:18 PM

        Isn’t that up to the developers/producers?

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