
Other game companies at the time assigned alphabet letters or colours to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a colour. The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent ‘yes’ or ‘no’ decision-making and I made them red and blue respectively. People thought those colours were mixed up, and I had to reinforce to management that that’s what I wanted.
What’s also interesting, in the interview translated by 1up, is that the designer had to fight upper management, who wanted to keep the controller more similar-looking to the Super Nintendo one. Goto preferred the PlayStation controller we now know – the one with the handles – and won in the end. It’s pretty nice that I now know who to pinpoint my anger towards for the fact that Sony still has the same basic controller design, a decade and a half later, when Microsoft’s Xbox 360 controller is much more comfortable. [1up via Joystiq]




















matt
Thursday, August 26, 2010 at 1:24 PMand yet it came to be that, X was yes and circle was ‘no’. in everything except metal gear.
boc
Thursday, August 26, 2010 at 5:39 PMActually in Japan O was always yes and X always no even until now.
The western versions screwed up that idea.
kakyoin01
Friday, August 27, 2010 at 9:19 AMthats right … its very obvious that “X” is a no
Normal Hands Man
Thursday, August 26, 2010 at 1:29 PMDisagree. The Xbox controller is a brick that doesn’t really fit my hands well (well the 360 one does, but it is heavy. The original Xbox controller was just huuuuuuuuuge!). The PS3/PS2/PS1 controller is just perfect.
Haydo
Thursday, August 26, 2010 at 6:24 PMI agree. The xbox controllers are rather big, heavy and (for me) confusing. I much prefer the simple, but functional, design of the PS controller.
Rod
Thursday, August 26, 2010 at 1:57 PMAnd yet I still find those shapes difficult to remember at short notice. Damn button-bash-fest minigames.
Christopher Kezelos
Thursday, August 26, 2010 at 2:42 PMI made a PSP fan film that uses these shapes as an integral part of the plot: http://vimeo.com/6876024
enndee
Thursday, August 26, 2010 at 3:31 PMGoto still considered harmful?
DW
Friday, August 27, 2010 at 2:15 PMCute… only in VB6 :)
Ouchie
Friday, August 27, 2010 at 7:56 AMxbox controllers are larger but I prefer their buttons. A green button for OK and a red button for Cancel is intuitive, memorable and consistent.