Microsoft’s Kinect Can See You (From Between 1.2m, 3.5m Away)

UK-based online retailer Play has “gone live” with a list of tech specs for Microsoft’s happy-clappy new Kinect controller, revealing many deeply technical things about the internal workings of Microsoft’s Magic Eye.

It’s (kind of, a bit) interesting to see Kinect’s field of view data, which is reported to have a sensor range of between 1.2 and 3.5 metres, with the specs also showing that the camera part of the motion gadget is able to pluck out a video stream at a rather low 640×480 resolution – running at 30fps.

It is also able to track up to “20 joints” per player – I’ll leave you to make up your own jokes about that.

Here’s the full list of what Kinect is capable of, if that last sentence got your specifications gland aroused… [Kotaku]

Sensor

Colour and depth-sensing lenses
Voice microphone array
Tilt motor for sensor adjustment
Fully compatible with existing Xbox 360 consoles

Field of View

Horizontal field of view: 57 degrees
Vertical field of view: 43 degrees
Physical tilt range: ± 27 degrees
Depth sensor range: 1.2m – 3.5m

Data Streams

320×240 16-bit depth @ 30 frames/sec
640×480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz

Skeletal Tracking System

Tracks up to 6 people, including 2 active players
Tracks 20 joints per active player
Ability to map active players to LIVE Avatars

Audio System

LIVE party chat and in-game voice chat (requires Xbox LIVE Gold Membership)
Echo cancellation system enhances voice input
Speech recognition in multiple

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