How Harmonix Is Tricking Lazy Gamers Into Learning Real Instruments

For years, musicians have mocked those of us holding plastic guitars. Fair enough—but we had fun! But with Rock Band 3, we learn what Harmonix was up to all along: Actually teaching us how to play real instruments.

With complex game design coupled with increasingly detailed peripherals, Harmonix has reimagined not only the nature of the music game genre but where video games can take us into the future.

It was a clever ruse. Hand us five buttons and a strum bar in the vague shape of a guitar. Sync the presses to an audio track and suddenly every awkwardly proportioned teenager thinks he’s Bon Jovi. (After Harmonix reminded him who Bon Jovi was.)

The rhythm game genre is a multi-billion-dollar industry unto itself now. $US80 is a small price to pay to feel like we are part of a band, to feel a little ersatz cool and talent to boot. The air guitar had been digitised.

Most games franchises stop here. Offer the player a challenging but surmountable task. Find a way to reward them to repeat said task. Scratch our collective OCD right behind the ears just enough to never quite satisfy us but stop us from walking away.

Most video games are extremely effective at coaxing us to work, but this work never produces anything much of merit. You may unlock things—virtual things—like a level 70 character in WoW with an epic flying mount. But when you walk away from the computer or console, you walk away as the same person, not as a spell-wielding Death Knight or something.

With Rock Band 3, on top of the new options to play a two-octave midi keyboard…

…you can play “pro mode” guitar parts with a full Mad Catz guitar replica, for which every possible note on the guitar is represented by its own string/fret button. (Yes, that’s a whole lot of buttons—102 in all.)

But even more so, you can use a full, real Fender guitar in the game as well…with actual strings…even plugged into an amp.

Instead of digitising the air guitar, Harmonix (with the help of Mad Catz and Fender) has digitised the real guitar.

The game will still show you the “buttons” to press, but now they’re a combination of real frets and strings, a modern take on tabs (labelled with real chord names) with a whole lot more eye candy and real time performance feedback. It’s not wholly different than the Rock Band interface you know—therein lies its particular genius: By slowly building vocals, keyboards and other new functions into Rock Band, Harmonix gateway-drugged us into reading a new style of music. Even if that’s not sheet music (yet), our fingers will know how to play Bohemian Rhapsody.

Really play it.

Rock Band (original)

Rock Band 3 (pro modes are the outside tracks)

And when you eventually unplug that Fender guitar from the console? It will still play, but not just because it’s a neat peripheral. It will play because your fingers know the chords. It will play because you can play it.

So that’s what Harmonix has done with Rock Band 3—they’re going to teach us how to play real instruments. But there’s more going on outside the instrument genre. With Dance Central, a dance game powered by Kinect to track your whole body’s movement in realtime, the same company may be teaching all of us to move with rhythm and grace.

Make no mistake, as gimmicky as these titles and their attached hardware may seem, they’re crossing an important threshold, leveraging technology to not only entertain us, but to teach us, maybe even improve us while doing so. They’ve turned that old “edutaintment” category of games into plain, old “entertainment”.

Discuss

(8 Comments)
  • [–]

    Lincoln squirrel

    Thursday, June 17, 2010 at 9:51 AM

    And we will continue to mock you :)

    • [–]

      Steve M.

      Thursday, June 17, 2010 at 1:38 PM

      I can just imagine it now:

      “Hey noob, when are you going to stop playing with that real guitar and get a real guitar?”

      Do you see the problem here?

  • [–]

    Christopher Watson

    Thursday, June 17, 2010 at 12:52 PM

    Depending on how the thing plays, as a guitarist I might be interested in this. Any new way that can lead to an increase in learning is always of interest to me. Books and DVD’s can only do so much, and most can’t afford a proper tutor to give the real time feedback. Sure, this can’t take into account things like bends and dynamic variations, but as a fingering exercise system, this looks quite promising.

  • [–]

    Tony

    Thursday, June 17, 2010 at 5:32 PM

    I hear a lot of people saying that this won’t teach the actual guitar.

    I disagree. I’m a perfect case study – I never had any musical talent (although as a child I had piano and violin lessons) – but I loved rock band from day one. I played it regularly, as my social group loved it, so a few days a week when my friends came over we’d play a few songs before doing other stuff. I wanted to unlock all the songs, so I played through solo. By the time I was done doing that, I was pretty skilled with the guitar controller.

    So it got me thinking. I’ve gained these skills, but got nothing “real” out of it. I wondered if I could learn the real guitar. I knew it’d be harder to learn (of course) – and I had a few attempts. But what I REALLY needed was that feedback. Getting through a song, and going “Yes, I succeeded” – then getting through the song and getting 90% instead of 80%. That sense of progression. Without that, it was very hard to stay motivated.

    So I dug around and found a program called “little big star” (Which I don’t think is available anymore) that did exactly this. It let you plug an electric into your computer, download a guitar song in (*can’t remember the format*) and go. It’ll display the notes to play on the screen.

    You could choose to have it stop and wait, or just play through and mark you on missed notes.

    It wasn’t great. It didn’t teach me to play guitar. But it *DID* keep me playing through those crucial first steps. It gave me that sense of achievement, the difference between “terrible noise, but 10% of the notes are right” vs “terrible noise, but 20% of the notes are right” – without the software I’d have felt that I had no improvement, rather than a 100% improvement.

    Once I was comfortable enough with the guitar, thanks to LBS, I was able to watch youtube tutorials, and pick up the rest. Now I’m a happy, casual guitar player, able to play simple pop songs, and pick up my guitar and strum something that sounds pleasing.

    Oh, and rock band with the plastic controller taught me timing and rhythm, something I have no natural talent at.

    So it won’t teach you to play the guitar. But it WILL provide support through a crucial step of the process where a lot of people fall down. And if they wanted, they could make it go further than that. I know that without rock band, I never would have gotten this far.

  • [–]

    Ha

    Thursday, June 17, 2010 at 7:22 PM

    It’s still only 17 fret though.

    Why not make a 132 button guitar?

  • [–]

    Vintagegibson

    Sunday, June 27, 2010 at 9:14 PM

    Maybe it’s time go back to real guitar…

  • [–]

    andrew

    Wednesday, October 20, 2010 at 3:33 PM

    For anyone of you music snobs out there thinking RB3 won’t teach real guitar then how about checking out youtube.

    Also have a look at fender’s website where they advertise the fender squier rock band 3 guitar. a REAL guitar that will allow you to play pro mode guitar in RB3.

  • [–]

    Craig Tesler

    Tuesday, November 2, 2010 at 11:24 AM

    Where is Australia can you get the Pro Instruments for the Wii. EB is stocking the Keytar but the pro drum add on and the Fender Squire are nowhere to be found ????

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