
Get ready, because this one may get big: 44 per cent of all iPad applications being tested in the actual device are games. Hey Nintendo, Sony and Microsoft, the iPhone/iPod titan is getting its tentacles all over the living room.
The iPhone/iPod monster has positioned itself as the preferred mobile gaming platform for developers and is quickly becoming one of the largest game platforms in the planet, with 75 million iPhone OS devices sold in just 2.5 years. The current king of all game platforms sold 125 million units of the much cheaper Nintendo DS in five years and two months.
Now Apple is moving the action into the living room. Would gaming be one of main purposes of the iPad? Would the iPad become the next casual home gaming juggernaut, like the Wii? The market will tell in time, but apparently developers think that the possibility is there. Their reasoning seems solid: The iPhone/iPod demonstrated that you don’t need buttons and a d-pad to offer a good gaming experience to most people (not only hardcore gamers). It’s the same road first taken by the Nintendo DS and then the Wii. Both have a big amount of incredibly successful games that don’t use buttons at all and require little involvement and time. In fact, it seems like consumers – not hardcore gamers – favour that kind of interaction, along with games that can be easily shared and enjoyed by a few people at the same time.
The iPad Sharing Factor
Like the iPhone/iPod Touch, the iPad is a continuation of this road. Unlike its handheld brothers, however, the bigger screen of the iPad is good to share the game experience with other people. I can easily picture two or three people sitting together on a sofa, playing with one iPad, passing it around in turns. I can also imagine multiple iPads in the same household, and people playing networked games in separate screens. Or people around a table, playing a board game touching the iPad and using their iPhones. Except this board game would have spectacular graphics and be fully animated. And perhaps have remote players connected too.
Given the general direction of the market and the possibilities of the platform, it’s not surprising that game developers are pushing so hard for the iPad. It’s yet to be seen if the Apple device would be a success or not, but having such a developer support is going to play a big role. The fact is that developers are betting that it will be a success in the gaming department. Forty-four per cent is a huge figure, especially considering that the next category – entertainment – only grabs 14 per cent. And especially considering that this is a completely unknown device. They don’t have too much to lose, since the games can target both the iPad and the iPhone/iPod Touch.
I don’t know about you, but I can’t wait for a fully-networked Tron light cycle game for the iPad, with each device being a bike cockpit. [Business Week]


















Luke
Saturday, March 20, 2010 at 8:40 AMSelling 75 million units doesn’t mean that the iPad/iPhone/iPod Touch is poised to take over casual gaming. It’s not specifically touted as a gaming device.
Making this conclusion makes as much sense as saying PCs/netbooks/laptops/UMPCs are poised to take over the gaming industry. They play games too, and they sell in far greater numbers than XBox 360s, PS3s and Wiis.
Also, I don’t see how it comes as any surprise at all that 44% of the apps developed for iPad are games. I’m guessing those figures would be similar to those for apps developed for iPhone/iPod Touch. It also is worth mentioning that most of those games are probably going to be fart apps, on par with flash games you can play on Newgrounds, or just junk in general.
klaw81
Saturday, March 20, 2010 at 12:11 PMTouchscreen/tilt games are always going to semi-lame at best, and downright appalling at worst….fun for a few minutes, but not much more.
Electronic versions of board games might be a winner and well suited to group interaction with a single device….that could be a winner.
The problem is that casual games are best suited to people who are waiting in queues or waiting rooms, or short train/taxi/bus rides. An iPhone is well suited to such times, but who’s going to be regularly carting around their iPad at moments like those?
Gregory Opera
Saturday, March 20, 2010 at 3:05 PMThe iPhone and iPod Touch series, along with the upcoming iPad products have NOTHING on portable gaming (well, maybe when you factor in Nintendo’s products…) and they will NEVER be superior to Sony’s portable gaming products, such as the PSP (PlayStation Portable)…
matt
Monday, March 22, 2010 at 1:46 AMsorry, what was that? I couldn’t hear you over the tapping of all the physical buttons on my real gaming device.
glennc
Monday, March 22, 2010 at 10:32 AMmost the games will be lame to gamers but make no mistake… they will still sell a bucketload. there will still be kids that want it for games and there will be adults who will play a lot of games on it.
just not hardcore gamers (i.e. the minority of gamers these days)