Quake III Runs Fragtastically On A Droid

Ten years ago, Quake III required a PC tower with some gaming cred. Today, all you need is a smartphone running Android 1.6 or later. And it’s even a free download.

The hobby project of thunderbird2k, this video shows Quake III running pretty well on a the Motorola Droid — between 20 and 30fps — while allowing perks like multiplayer and customisable controls. (Also impressive: before the Quake was optimised for the platform, it still ran at about 22fps.) Given that the Droid doesn’t have the fastest processor around, I’d be curious to see Quake III running on something like a Nexus One. In fact, maybe we should start using games to benchmark these phones, just as we do with PC rigs.

Oh, and on a slightly related note…

Unreal 4EVER. [Android Quake III via Slashdot]

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(3 Comments)
  • [–]

    ThePengwin

    Friday, February 26, 2010 at 11:54 AM

    heheh, did this last night :)

    the hardest thing is controlling where youre looking and then shooting at the same time!

    i would love to see unreal Tournament on android. Deck 16 FTW!

  • [–]

    Ammusionist

    Friday, February 26, 2010 at 1:21 PM

    Just 2 words:
    Accelerometer Control

    This’d be awesome as a AR app!

  • [–]

    matt

    Friday, February 26, 2010 at 10:27 PM

    cool.

    thats just a prototype too. I would imagine that you could get it up to 60fps

    I’d expect to get hl2 level stuff on the nexus one! its like the golden age of PC gaming tech all over again.

    gotta have physical buttons

    playing quake on the ds was perfect. physical buttons for wasd, stylus (so no thick sticky finger) for aim, and shoulder button for shoot. nearly as good as keyboard and mouse. WAY better than console controller.

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