From the same party that brought us Geometry Wars on Project Natal, here’s a clip of the Microsoft’s upcoming motion system handling Half Life 2 – the first time anyone’s seen Natal playing an FPS.
We should mention, the clip comes from an unconfirmed source, but everything about the system is reminiscent to Natal to us – we should say, Natal running a title in early beta. The control scheme seems simultaneously intuitive and awkward in what we’re assuming is a proof-of-concept, the user repositioning their view by moving the screen with their hand.
Still, while the verdict may be out on how well Natal will handle first person shooters, it’s pretty darn cool to see a player control the screen without a controller between them and the screen. And if you were playing an FPS involving the manipulation of a variety of objects beyond mere guns (imagine grabbing a key, crowbar or, heck, even a flower) what’s now just a novelty could become something much more compelling.


















GGP
Wednesday, December 30, 2009 at 11:38 AMSame reason why Wii FPS’s are bad – your arms get tired from being held out constantly. Games need to be specifically designed for this type of setup where you only have your hand out some of the time.
Adam K
Wednesday, December 30, 2009 at 1:17 PMSensationalist Media outlet reports:
Half life 2 or MURDER TRAINING SIMULATOR 3000?!
hmmm
Wednesday, December 30, 2009 at 3:26 PMI wonder how Natal and the PS3 motion controller (forget its name) work in the dark? Both I assume would rely on a well lit room to capture the movement of the controller or person.
matt
Thursday, December 31, 2009 at 1:28 AMyou know that does look awesome and immersive!!
not the retarded motion controls, but playing on an awesome screen that big!!
Carl Manson
Thursday, December 31, 2009 at 12:41 PMDamn people are gonna have massive shoulders and forearms after a few months of that.
Happydude
Thursday, December 31, 2009 at 4:02 PMthey could’ve at least shown some gun-fire.
Richard
Wednesday, January 6, 2010 at 3:50 PMAbout the working in the dark comment. Pretty sure they use infra-red so it isn’t an issue.