Gaming

Restrictions On PSP Minis Make Them Nearly Pointless

10:40PM September 18, 2009 | Mark Wilson

PSP Minis, coming to the PSP Go, are just like iPhone/Android apps (just more focused on gaming). But the list of things developers can’t do on the platform destroys any point of its existence in the first place.

• no network or online features
• no downloadable content (expansions)
• no peripheral support

It’s funny, the 100MB size restriction is the least of PSP Minis’ problems. We’re talking about closed box games, titles that are not only restricted in terms of multiplayer, but completely thwarted from doing anything interesting (like rendering superior graphics or pinging twitter) in the cloud.

The original PSP was forward-thinking, stuffed with stars in its eyes as it promised networking with the PS3 anywhere from in the world. Now PSP Minis present the complete opposite idea. You will play your game on the PSP, and on the PSP it will stay. [joystiq via kotaku]


Comments

  • matt

    September 21, 2009 at 9:49 AM

    I can tell you, 100MB is more than enough for maxing out the PSP with awesome gfx. remember, the other idea behind minis is they are short.

    As for the limitations? I say good! means that in order for the game to succeed, it will actually have to be A GOOD GAME! no Wii like peripheral gimmicks, or xbox like ‘achievements’ or generic fps #34443 ‘boasting network multilayer!!’

    I remember a time where a game lived or died by the quality of the gameplay/story/graphics, not its ability to connect to twitter…

    really its a blessing in disguise, all the time and effort that would have been spent getting networking working (honestly ‘network’ is the definition of oxymoron) can now be spent polishing and improving the game.

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