Games

Sony PS4 Will Use Existing PS3 Cell Processor

Posted by Gizmodo US Edition at 1:00 PM on September 30, 2008

The impending PS4, which we last heard was coming in 2010, might be based on the same Cell processor that currently powers the PS3. Japanese tech site PC Watch said that Sony will forgo designing a completely new processor in a cost-saving attempt, and try to squeeze out some moderate technical advancement on its existing investment. Bad news for those hoping Sony would continue its one-upmanship war with Microsoft, but perhaps it means the company's decided to focus on innovation, like the Wii. A new way of gaming with a tweaked-up version of PS3 graphics doesn't sound too shabby to me. [PC Watch via Gamecyte]

 

Comments (AU Comments · US Comments)

david david

Posted September 30, 2008 3:09 PM

The PS3 struggles for adequate memory. If nothing else the PS4 MUST have more RAM.

Mister_G

Posted September 30, 2008 6:06 PM

I think this is very sensible. Double everything up, memory, cpu, gpu and the PS4 will still be extra powerful without all the RnD costs which Sony had with the cell.

It's the way forward :o)

rangott

Posted September 30, 2008 11:11 PM

Sounds like gouging the fan boys to me.
It might be good to see a ps3/4 with some decent antialiasing abilities but why dont they just make the ps3 cheaper so it has a chance to compete with the xbox and wii?The only game i want a ps3 for is MGS4, anything else is available on everything else.

MGV

Posted October 1, 2008 12:02 PM

IBM has already used the new CELL(powerxcell 8i) in their new supercomputer. By the time the PS4 comes out they'll probably have the powerxcell 32iv, which has already been talked about for the PS4. PowerXCell 32iv consists of 4 PPEs, 32 SPEs with faster single float-point and double float-point programming and possible 32nm processor = PS3 x 4 and a little more!

Enough geek talk for today.

gord

Posted October 6, 2008 10:44 AM


Well, Sony don't really have a choice, there committed to some version of the CELL - and its a good architecture, 32 SPEs will show that.

But the problem they have to solve is the software tools - [even the desktop has the same problem, just not as urgent] How to USE the n media cores effectively? Its a whole chain of retooling, and software growth is a bit more linear - it really takes smart people 2-5 years to work out how to write code that truly is parallel.

I think the next 8 months will see an astounding game for the PS3 [LA Noire?], and that will start an avalanche, because everyone will see it can be done. Were right on the brink of moving from 2 cores to N cores, en masse, not just in games.

Some weird approach will work, that makes the problem easier.. like having a new kind of bytecode virtual machine shader and a special compiler to generate the code for that... you cant just write code for the CELL... you need to write code that writes code for the CELL :]

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