Games
Wii MotionPlus Hands-On (Verdict: Melancholy Bliss)
Posted by Mark Wilson at 11:00 PM on July 16, 2008
The Nintendo Wii broke my heart. It wooed me with cute, clever marketing and the promise of unbelievable technology. But it was a scam, a hoax, a hoodwink. The Wii's main revolutionary component, the Wiimote, did not work nearly as well as a many of us expected (like when swinging a golf club in WiiSports or a sword in Red Steel). And that was a real blow, because there was no one more excited about the system than me.
So after trying out Wii MotionPlus today, an add-on that brings the Wiimote "more comprehensive tracking" and 1:1 response, I was left with mixed feelings. On one hand, Nintendo finally delivered everything I ever wanted in the Wiimote. On the other, it was two years late, and as Jason pointed out, not making the system any cheaper.
I tried Wii MotionPlus with Wii Sports Resort, the only game that currently supports (and requires) the add-on. Right away it was undeniable--MotionPlus does add true 1:1 movement support. But what's that actually mean though?
When playing the Frisbee minigame, the Wiimote essentially acts as the Frisbee. The slightest turn of the wrist is represented instantly on screen by one's avatar. That's neat...but how 1:1 was this really? I moved the Wiimote in odd positions, wrapping my arm around my body and over my head. And it captured every gesture. Any time I was able to fool the program--a trick that took some effort--it could probably just be blamed on lack of proper model animations, not the hardware itself.
The thrill I got from just watching my avatar hold the Frisbee like I did was greater than...maybe any experience I've had on the Wii aside from Super Mario Galaxy.
Sword fighting was much the same. Where the Wiimote alone has incredible difficulty registering something like a forward thrust, the MotionPlus Wiimote recognised the move with ease. And like a bad Conan impression, I swung the Wiimote with all my might to destroy Jason Chen. It was great, even though I lost.
The ironic thing is, with a motion controller that actually works, you quickly realise the limitations in a real motion controller. For instance, during a sword dual, there is nothing stopping my real remote in real life when my virtual sword is blocked in the virtual world. But these issues are small and, in most cases, technically unavoidable.
The important point is this: The Nintendo Wii can finally be the absolutely amazing machine that many of us thought would never materialize--its tacit promises delivered at last.
Yet I still can't celebrate. And maybe you shouldn't, either.
New titles designed for MotionPlus will not be playable with standard Wiimotes. While Nintendo isn't technically stopping third parties from making dual-compatible games, the fact that Nintendo's WiiSports Resort lacks such an option is a potential harbinger of a bad trend.
If developers support MotionPlus in mass, the peripheral will become a mandatory upgrade to Wii owners who just want to play new Wii games. And in the console market, that's an unprecedented requirement (update: yes, the PlayStation analogue stick upgrade on the Dual Shock was pretty bad, but Nintendo's upgrade may be a requirement so intrinsic to the system that it affects an overwhelming majority of titles.)
I respect Nintendo for fixing the shortcomings of their Wiimote. They didn't have to do so to win the console war and make boatloads of money. But I really wish it worked better in the first place and, even more so, that I didn't need to explain to my in-laws why their brand new console is already obsolete.

Comments (AU Comments · US Comments)
shom
Posted July 20, 2008 2:48 PM
Would like this with Boom Blox.
Seriously though - this built-in to the wiimote and a (LiIon) wireless nunchuck should have been standard on the Wii when it first came out. I hope that will be the case for the Wii2 when it drops.
Wii's still the best console on the market for interactive gaming . Biggest advance in videogaming since Pong.
PantherShade
Posted 11:43 PM 16/7/08
I'm a little confused after that article. It's clear that future game which require the MotionPlus won't work without it, but will the current games be enhanced by adding it? o.O
PantherShade
ddaq89
Posted 11:43 PM 16/7/08
I hope this makes Tiger Woods games for the Wii less-sucky
ddaq89
fuzzymuffins
Posted 11:40 PM 16/7/08
always making us buy new crap that doesn't work with any of the other crap we already bought. geez.
and i have to save the old crap to play the 'old' stuff.
fuzzymuffins
dallasmay
Posted 11:40 PM 16/7/08
Yeah, I often wish I had today's technology 2 years ago.
dallasmay
Mr.DuckSauce
Posted 11:38 PM 16/7/08
I think it would be great for accurate motion, while wii sports I have played on the golf game was badly tracked when I first played it, the accuracy wasn't near the feel of a actual golf, more of a putt putt golf feel.
Mr.DuckSauce
mthrndr
Posted 11:30 PM 16/7/08
So this thing isn't backwards compatible? that sucks. I have MOH2, which is a good game, except that every time I try to use the gesture reload, or track too fast, the remote loses its place on the screen and I end up walking around for 2 minutes with my gun pointing in the air while nazis shoot me with impunity. Shaking the remote doesn't seem to readjust it either. I just have to hold it steady for 15 or so seconds so it can readjust. This is really bad, if you ask me. This addition would really help with games like this, if it would actually work with them.
mthrndr
ProSeven
Posted 11:30 PM 16/7/08
What about the pricing of the addon?
ProSeven
strider_mt2k
Posted 11:27 PM 16/7/08
Isn't it pretty much par for the course to have to buy more stuff to do more stuff when you run consoles?
I know, I know, It shoulda....great.
PS3 shoulda been cheaper
360 shoulda run cooler
It's a console, and still the cheapest one out there.
Maybe you have to take what you get with these things.
strider_mt2k
Chromeo is typing this on his iPhone 3G
Posted 11:27 PM 16/7/08
I think this is the problem most "core" gamers have felt. I bought my Wii with visions of tactical swordfighting and an amazing new level of interactivity with my games.
Then I actually played the games. Wii Tennis, which is still fun to play, could be beaten by slight twitches of the wrist.
Even games that have been heralded by most for their outstanding use of the Wiimote, fell short of my expectations. I can't remember how many time I tried that damned turning gimmick in Metroid just to watch as Samus Aran 's Arm twitched or turned in the opposite direction of mine...
Hopefully, this will fix these issues. But it is kind of sad that this will outdate most everybody's systems that don't purchase it. Sadder still, Nintendo has gone back to their NES days of releasing peripheral after peripheral...
Chromeo is typing this on his iPhone 3G
Nick-Tick
Posted 11:26 PM 16/7/08
@rtwod2: Hopefully the reason they pushed back "The Force Unleashed" is so that they could add MotionPlus adaptability. However, since it seems that the MotionPlus won't be out until Spring and that "The Force Unleashed" ships this year I'm guessing it won't.
Nick-Tick
Platypus Man
Posted 11:26 PM 16/7/08
@brainwav: If you mean the Expansion Pak, yeah, it did require it for a few games, and at the end of the 64's life, a lot of games used it to give better graphics, though there were only, like 3 or 4 games that actually required it.
And while it is lame, which would you rather have: new games with 1:1 support, but you have to buy this, or nothing new and it stayed the way it was.
Platypus Man
Nick-Tick
Posted 11:23 PM 16/7/08
I was kind of hoping that this new peripheral would just override the older inaccurate sensors. That way Nintendo could just start packaging new remotes with the new sensors built straight in instead of requiring people to buy this in addition. If they had done it that way it would have improved all of those old games that fall short because the Wii-mote cannot seem to read your moves properly. I'm disappointed that this does not appear to be the case, but I can't wait to get my hands on the new hardware and try it out for myself.
Nick-Tick
Eruanno
Posted 11:22 PM 16/7/08
The memory thing isn't really a controller-thing, is it?
Eruanno
rtwod2
Posted 11:22 PM 16/7/08
So my big question is will this be a device that can enhance my user experience while playing "The Force Unleased"?
Also, will the Wii now be able to decern between Capaferro and Bournelli's defence? (wink to I. Montoya)
rtwod2
brainwav
Posted 11:19 PM 16/7/08
"No one has ever had to upgrade their base controller to play the same generation games."
Oh really? Are we forgetting the original analog controllers for the PSX? There were PSX games that require them.
Or the memory pak for the N64, I believe Majora's Mask required that one.
brainwav
Dudemeister on the Run
Posted 11:18 PM 16/7/08
Nice, but you did not put your Wii condom on the right way on your bigger :) controller, you can clearly tell in the lower right of the controller that it's not on all the way. And we know doing such thing my bring forth dire consequences.
Dudemeister on the Run
TheCyberBob
Posted 11:15 PM 16/7/08
@Bitstuff: I was wondering that myself.
I totally agree with the above article and not only cuz it's the hip thing to do. The biggest let down of the system when I first got it was the weird sensitivity to movement. Best example for this would be Wii Sports Golf I think where driving the ball was easy and natural thanks to the fact that it was a big movement and easy to detect. But the putting. DEAR GOD the putting! ARGH! A slight swing could either only tap it a millimeter or send the ball into orbit. I'm totally happy with the Wii but the motion controls didn't 100% pan out.
This Motion add-on restores some of my faith though.
TheCyberBob
Bitstuff
Posted 11:13 PM 16/7/08
Lol, yeah. This is a good post though, shame.
(Also, apologies about the double negative in my first comment).
Bitstuff
Sportyboard
Posted 11:06 PM 16/7/08
@Bitstuff: Perhaps the system is based not on tags but on the amount of glossy white plastic in the pictures.
Sportyboard
Bitstuff
Posted 11:04 PM 16/7/08
Oddly enough, this post, nor the one below it doesn't show up on the not:apple Giz.
Is this a conspiracy?!
Bitstuff
BlindsidesDork
Posted 12:12 AM 17/7/08
"No one has ever had to upgrade their base controller to play the same generation games."
Maybe not their controller but kind of. N64, you had to buy memory cards to play later games for sure despite the cart. And also games like Perfect Dark REQUIRED the Expansion Pak to play the full game. And let's not forget how on the PS2 you had to upgrade your system to play FF11. It may not be completely the same but it is relevant.
Boo hoo, do you want 1:1 lightsaber battles or not?
BlindsidesDork
Optimus-Prime
Posted 12:08 AM 17/7/08
When I first read the article I thought that older Wii remotes would need the motion plus add on and newer ones wouldn't. Was that just wishful thinking?
Its strange that if they force you to buy a new Wii remote to use motion plus, you ALSO have to buy a motion plus.
@Platypus Man: while maybe only 3 or 4 games required the expansion pack... really, who didn't own either Perfect Dark or Donkey Kong.
Optimus-Prime
Nick-Tick
Posted 12:04 AM 17/7/08
I bet if we complain enough about it not improving older games Nintendo would create another adapter to plug into the bottom of the MotionPlus that would make it backwards compatible. It would of course cost you another $19.99 and come with a version of the original Wii Sports so that you can see the improvements with the new MotionPlus.
Nick-Tick
im_back
Posted 12:00 AM 17/7/08
@brainwav: you forgot the extra ram for N64 that it wasnt a controller upgrade but you couldnt play most of the later games without it.
im_back
forrman
Posted 11:58 PM 16/7/08
I'm guessing that when Wii2 comes out, the new motion control will be built in and the controller will automagically turn the feature on or off if the game requires it.
I would love to see developers taking their 1st gen games and using sequels as an opportunity to use this. Red Steel the way it should have been?
forrman
mcdonnr
Posted 11:57 PM 16/7/08
@brainwav: A Memory Pak was not required for Majora's Mask... like Ocarina, it saved on the cartiridge. It DID, as mentioned above, require an Expansion Pak (why couldn't they spell it "pack", like a normal person?). Several games required that, and at least one of them (Donkey Kong 64) included one with the purchase.
/Cue "The More You Know" music...
mcdonnr
Z4N5H1N
Posted 11:51 PM 16/7/08
@PantherShade: No. As far as I can discern, only games made specifically to utilize this new peripheral will even recognize its existence. All the current games will still rely on the shitty Wii Remote sensor, even if you plug this shiny new nub in.
Z4N5H1N
Platypus Man
Posted 11:50 PM 16/7/08
@PantherShade: I can't imagine that they would. All the motion-sensing parts of the earlier games would have to be completely rewritten, and I can't imagine that there would be anyone who would want to do that, unless they planned on rereleasing said game and make more money.
Platypus Man
videoCWK
Posted 12:44 AM 17/7/08
Now for a third post, the first one didn't appear until after I posted the second. Sorry.
videoCWK
videoCWK
Posted 12:44 AM 17/7/08
No words can describe my euphoria
It's like the Wii has finally been released.
videoCWK
videoCWK
Posted 12:43 AM 17/7/08
No words can describe my euphoria :D
It's like the Wii I once dreamt of has finally been released
videoCWK
masterthundar
Posted 12:41 AM 17/7/08
@mr_deadpool: We can only hope...
masterthundar
weatherman
Posted 12:34 AM 17/7/08
I have never been disappointed with the responsiveness of the Wii controls, but then again I've never played Red Steel. I'm sure it's going to be nice to be able to have this level of control going forward though, and I'm almost certain that Nintendo will include this functionality in future Wiimotes. I think this is a good move for Nintendo, even if I do feel nickel-and-dimed with each new game that requires yet another accessory.
One more thing though; what is up with the big-penis-wrapped-in-condom-that-is-ribbed-for-her-pleasure Wiimote cover?
weatherman
Nick-Tick
Posted 12:33 AM 17/7/08
@Reilaos~: Yes, it does. But, does it really need to? It would seem to me that the sensors would give almost the exact same data (although the new ones would be more accurate). If they could simply substitute the new sensor data into the old sensor data inputs it would not only give you the more accurate results but it would also appear that you are getting the same old input to all the games that are out already.
Also, the control systems I have worked with usually have a limited number of analog/digital inputs and outputs that you must work work with. Wouldn't the Wiimote need to map these new sensors over existing inputs.
If someone knows something about that please let me know. If I am wrong about something please correct me.
Nick-Tick
mr_deadpool
Posted 12:32 AM 17/7/08
I think the real question is if they'll release an update to wii Sports somehow(downloadable perhaps?) if they did that, and allowed third parties to do the same, it will all be worth it. all apprehension would fade.
mr_deadpool
Reilaos~
Posted 12:18 AM 17/7/08
@Nick-Tick: The dongle adds on to it and works with the preexisting sensors.
Reilaos~
mister_shhh
Posted 1:14 AM 17/7/08
fingers crossed for Wii with DVDPlus in '09!!
mister_shhh
Keen314
Posted 1:10 AM 17/7/08
"No one has ever had to upgrade their base controller to play the same generation games."
So, you've forgotten the Dual Shock 1, which was introduced a couple of years after the PS1 was released.
Keen314
nickgamertag01
Posted 1:06 AM 17/7/08
I found that unless you have people at your house constantly and you're not bored of playing the same two games over and over, the wii is pretty obsolete regardless of how accurate the wiimote is. If you have any interest in HD, DD5.1, online multiplayer, online community, video downloads, DLC, games with epic story lines, mature content, current gen graphics, etc (I really could go on) then the Wii is not the system for you. I learned that the $400 hard way.
nickgamertag01
ninjagin
Posted 12:50 AM 17/7/08
Thank you, Mark, for this excellent writeup. Honestly, as hobbled as the wiimotes were/are, I think we may tend to overlook or forget about how innovative this type of controller really was. Yes, now we get accelerometers in the iPhone, and other "competing" consoles are lifting hems on their own wiimote-like controllers. It's hard to be the first one to bring something new and interesting to the market. The copycats don't have to worry about being the object of critique and derision, but the first-to-market will have a natural advantage in the long run. We can debate all day on the coulda-shoulda-wouldas, and the ouchy part of having to buy an add-on to get the kind of wiimote experience we wanted all along. The point, though, is that it's here, and my hope is that future releases of the wii will include the more polished wiimotes right out of the box. I'd gladly sell off all four of my wiimotes to buy super-duper wiimotes with MotionPlus on-board. Frankly, I'm very thankful for this advancement.
ninjagin
berbar
Posted 12:49 AM 17/7/08
I would suppose they delayed the launch of Star Wars: The Force Unleashed, just to include the MotionPlus feature.
berbar
BugDude10
Posted 12:46 AM 17/7/08
Huh. I just presumed that the glitches with the original Wiimote were inherent flaws in the whole motion-sensing idea, not the Wiimote itself. And I'm kinda used to taking advantage of the Wiimote glitches now. (There's nothing better than smokin' my 9YO daughter with a 94MPH fastball in Wii Baseball! Eat that, Meat!)
Of course, that's not the idea behind the whole motion-sensing videogame console, though, so maybe Nintendo should recall all of the original Wiimotes, replace them with new Wiimotes with this MotionPlus technology built-in, and re-code & replace all of the non-MotionPlus games to use the new Wiimotes. They'll do that, won't they?
BugDude10
Optimus-Prime
Posted 1:42 AM 17/7/08
I'm skeptical about the backwards compatibility of the Wii motionplus dongle with existing Wii Remotes. Everyone seems to agree that Wii Sports Resort will come with motionplus (i assume the dongle).
Then I read on IGN "As an aside, Shigeru Miyamoto has already hinted that MotionPlus may be packed with all Wii remotes"
What good would the dongle be if you have to buy a NEW wii remote to use it AND new wii remotes come with motion plus anyway?
Optimus-Prime
nickgamertag01
Posted 1:33 AM 17/7/08
ponzio, if you're going to actually play with light sabres and smack them together with a friend, why do you need a Wii? You couldn't even look at the screen, you'd be paying attention to the real human in front of you with the plastic weapon that's being swung at you.
nickgamertag01
chinesedentist
Posted 1:33 AM 17/7/08
The PSX had two controller upgrades, first the dual analog controller, and then the dual shock.
In each case games were eventually released with each that required it.
Ape Escape was the first game that required a dual shock if memory serves. I forget the first game that required analog controls.
chinesedentist
Sora57
Posted 1:30 AM 17/7/08
I am confused by the last sentence that their "brand new console is already obsolete." The console isn't obsolete because of this, just the original wiimote controller. And can't you make it current just by adding the new peripheral?
Anybody have pricing on this?
Sora57
nxmehta
Posted 1:27 AM 17/7/08
I don't understand how you write all of this and sound so sad without SAYING HOW MUCH IT COSTS!
If it's just $10-20 then I don't see what the problem is.
nxmehta
PonzioFucetola
Posted 1:27 AM 17/7/08
You wrote - "For instance, during a sword dual, there is nothing stopping my real remote in real life when my virtual sword is blocked in the virtual world. But these issues are small and, in most cases, technically unavoidable."
I say - How about plastic light-saber Wiimote enclosures that you and a friend use to completely eliminate this problem when playing 1 on 1.
PonzioFucetola
nickgamertag01
Posted 1:17 AM 17/7/08
Did any of the PSX controllers REQUIRE their use?
nickgamertag01
CutePuppyz
Posted 2:15 AM 17/7/08
Mr. Wilson, I believe the game is Wii SPORTS Resort, and not Wii Play Resort like you wrote in the third to last paragraph. Just thought I'd mention that mistake, before someone who doesn't know much thought it was a Wii Play sequel...which will eventually come one day I'm sure of it with Wii MotionPlus + Wii Remote bundled in for like $60.
I still don't think the new Wii Sports game looks enticing. Wii Sports regular is still damned good enough for a lot of the people I let play my Wii.
I'm hoping the MotionPlus will shoot more HARDCORE games on the Wii. This could really REALLY revolutionize FPS if the accuracy is 1:1 and pinpoint accurate Ninty says.
CutePuppyz
rudeadly
Posted 2:09 AM 17/7/08
Oh you mean the "brand new console" that came out almost 2 years ago?
rudeadly
chinesedentist
Posted 2:07 AM 17/7/08
Also let's not forget the Saturn's Analog control supplanting the original as well.
chinesedentist
Emulated
Posted 2:04 AM 17/7/08
Actually the Sega Genesis and the Sony Playstation had near mandatory controller upgrades. The genesis required got a boost in additional buttons while the psx was given two analog sticks.
Emulated
Ajax
Posted 1:59 AM 17/7/08
This article is so true. I am really ashamed of Nintendo right now for taking their success and doing this with it. I bought the Wii imagining awesome updates of my favorite franchises and fresh new IP that took this motion controller and ran with it, but instead I have gotten a console that is slowly bleeding my wallet to death. You know that Nintendo is using this in all of their flagship games now, too. So now I have to shell out, or they're going to have to give me one for free when I buy Legend of Zelda Wii. In any case, the simple controller system that Nintendo promised has become a clusterfuck, as the Wii Wheel, Wii Balance Board, Wii Zapper, Nunchuck, Classic controller and now the Wii Motion Plus drown us all in plastic and tears. God dammit, Nintendo. Why'd you have to mess this up?
Ajax
nickgamertag01
Posted 1:51 AM 17/7/08
Even if new wiimotes came with the motion plus adapter, it would still make you $30(?) purchase of your previous wiimote obsolete. They should sell it both stand alone and be packaged with new wiimotes for people who don't want to pay the extra for a wiimote they may not need (at least for a while, then after a 6 month period or so start selling them as a single unit with the tech built right into the wiimote itself).
nickgamertag01
HeartBurnKid, creepy morbid freak
Posted 2:48 AM 17/7/08
"No one has ever had to upgrade their base controller to play the same generation games."
Weren't around for the PS1 age, were you?
Two words: Dual Shock.
HeartBurnKid, creepy morbid freak
mattxcorePOP
Posted 2:33 AM 17/7/08
Let's not forget the cartridge that came with Donkey Kong 64; the one with the awesome red sport hood. That was mandatory for just about every game after.
mattxcorePOP
oo0cyst0oo
Posted 2:29 AM 17/7/08
@weatherman: I turn them inside out for that Ribbed-For-His-Pleasure sensation.
oo0cyst0oo
oo0cyst0oo
Posted 2:27 AM 17/7/08
Has anyone mentioned pricing without the dumbass game? All I have read is about that game and the included dongle. What about the people with assloads of wiimotes? Do they now have 4 copies of a useless game?
oo0cyst0oo
Dynasty
Posted 2:24 AM 17/7/08
I have a question, does the original jacket stretched to be fit with the Motion Plus? Or is it a new jacket that you need to buy?
Dynasty
brandechh
Posted 3:16 AM 17/7/08
I'm still hoping a new controller, with MotionPlus built in, is released...
brandechh
brandechh
Posted 3:12 AM 17/7/08
Why would the Nintendo-made game designed to show off the MotionPlus controller work without the MotionPlus controller?
What's the point of a peripheral game if it doesn't use the peripheral?
I fully expect up-coming Star Wars games to have the option of MotionPlus or no MotionPlus.
brandechh
rabiddachshund
Posted 3:03 AM 17/7/08
What I want to know is what the hell those bubbly condoms are on the wiimotes for? Did I miss a training class or something?
rabiddachshund
Zillax22
Posted 2:57 AM 17/7/08
it should be sent to all current owners of the wii for free - or packaged at no extra charge with new games- frekin bs they blatantly lied about what the original product was supposed to do
Zillax22
jw0ollard
Posted 2:56 AM 17/7/08
@Nick-Tick: I'm pretty sure the add-on sensor works in tandem with the current one to provide better accuracy.
If there are two sensors inside the Wiimote then this means that any Wii game will be able to track the effects of your movement on each sensor individually, thus be able to map your actual movements to the game much much better.
Since the new sensor will be much further down your arm, I believe the distance between the two will help the Wii calculate how you actually twist/move your arm, instead of just what now seems like a wild freaking guess on the Wii's part.
Just my guess.
jw0ollard
Greyhound
Posted 2:54 AM 17/7/08
As someone already said, Ape Escape was the first game to require the analog sticks on PS1 (it wasn't Dual Shock because the first ones didn't have rumble).
Greyhound
HeartBurnKid, creepy morbid freak
Posted 2:53 AM 17/7/08
Oops, my bad, double post.
You'd think I'd be used to the comment system on here, but no...
HeartBurnKid, creepy morbid freak
HeartBurnKid, creepy morbid freak
Posted 2:53 AM 17/7/08
@Jason Chen: It also added the analog sticks, which WERE required for many games (for one, Ape Escape).
HeartBurnKid, creepy morbid freak
HeartBurnKid, creepy morbid freak
Posted 2:51 AM 17/7/08
@Jason Chen: And two analog sticks, which many games (Ape Escape, for one) DID require.
HeartBurnKid, creepy morbid freak
HeartBurnKid, creepy morbid freak
Posted 2:51 AM 17/7/08
@HeartBurnKid, creepy morbid freak: Actually, come to think of it, even going back further, the Genesis had that six-button controller that came out for Street Fighter 2 Turbo and was used for damn near every game since, didn't it?
HeartBurnKid, creepy morbid freak
Jason Chen
Posted 2:51 AM 17/7/08
@HeartBurnKid, creepy morbid freak: DualShock wasn't REQUIRED, it was just an optional add-on for more rumble.
Jason Chen
majortom1029
Posted 2:51 AM 17/7/08
Wii sports 2 will have one of these packed in already. Also if packed in with new wii-motes and other games having it packed i nthen it wil leventually get to enough people where devs wont have to worry about people not having it.
They did state though that for $49.99 you get wii sports 2 and one of these motion plus accessories.
majortom1029
aestheticity
Posted 3:44 AM 17/7/08
as many commenters have said, mandatory controller upgrades have occurred during many previous console generations.
and optional but widely adopted upgrades have occurred during even more, the latest of which is the ps3's sixaxis debacle.
so in other words that is a completely incorrect observation to have in the article and the editor is wrong.
aestheticity
Pi-face
Posted 3:26 AM 17/7/08
For a moment, I thought that the article said "...make Battletoads of money".
Pi-face
rifdawg
Posted 4:16 AM 17/7/08
I think Mark makes a good point near the end there: Nintendo didn't have to do this at all. They could have kept it the way it was and still sold millions. The fact that they did shows they at least listen to complaints. It probably costs Nintendo a buck or two to develop and release this add-on and they have no way of knowing if this will increase sales. So,I mean, you want 1:1 motion control, don't complain.
rifdawg
Tony C
Posted 4:05 AM 17/7/08
Wii: It. Still. Prints. Money.
Tony C
Tony C
Posted 4:05 AM 17/7/08
@aestheticity: OK, I'll bite... Refresh my memory. What consoles in particular required a mandatory upgrade?
Tony C
Jason Chen
Posted 4:40 AM 17/7/08
@HeartBurnKid, creepy morbid freak: That was the Dual Analog, which came before.
Jason Chen
Mark Wilson
Posted 4:38 AM 17/7/08
@CutePuppyz: Thanks.
Mark Wilson
Minotaar
Posted 4:34 AM 17/7/08
Please post the cost, or state that you dont know.
Minotaar
nickgamertag01
Posted 5:28 AM 17/7/08
Don't know@Minotaar: I'd guess 40-50 bucks for the game add on packed in. But, I don't know for sure.
nickgamertag01
nickgamertag01
Posted 5:52 AM 17/7/08
Perfect dark on the PS3 requires a 4 hour hard install followed by 10 minutes of pure euphoria.
nickgamertag01
oo0cyst0oo
Posted 5:45 AM 17/7/08
Perfect Dark Zero was one of the games with that expansion pak dealie.
oo0cyst0oo
oo0cyst0oo
Posted 5:41 AM 17/7/08
@rabiddachshund: it's for cushion when you throw your controller through the TV screen playing Wii Sports.
oo0cyst0oo
oo0cyst0oo
Posted 5:39 AM 17/7/08
@Jason Chen: you haven't shot down the Genesis 6 button yet. If you pressed select on 6-button games, the 3 punches switched over to 3 kicks. I won many fights in spite of the disadvantage.
oo0cyst0oo
HeartBurnKid, creepy morbid freak
Posted 6:11 AM 17/7/08
@Jason Chen: OK, I wasn't aware that there was a Dual Analog stick before the Dual Shock. Doesn't change the fact that the Dual Analog stick, then, was necessary for a great many PS1 games.
HeartBurnKid, creepy morbid freak
HeartBurnKid, creepy morbid freak
Posted 6:10 AM 17/7/08
@Tony C: As I already said, the Genesis and the PS1.
HeartBurnKid, creepy morbid freak
diablodevil2
Posted 8:17 AM 17/7/08
To be honest, most of the comments, and, to an extent, the article, seems to be a lot of whining.
Should have it been this way on launch day? No doubt. But, it's here now. It feels no different to me then if I had to buy another controller for multiplayer, or if I wanted to get another game.
Gaming is based on what's new, and what's next, with each and every game practically being an add on to the core system in itself. So, this is one more piece to buy to make your Wii awesome. Oh noes. It looks sturdy enough that you should only have to buy one per Wiimote at most, and then you're done with it.
What I'd like to know is; does it have a pass-through for the 'chuck? I'm guessing not, which would be a bit of a shame, but ah well.
Buy it, get over it, and just enjoy it. I plan to.
diablodevil2
twilight-arc
Posted 9:21 AM 17/7/08
I wonder how long it will be before they integrate the extra functionality into a standard Wiimote?
twilight-arc
Charbax
Posted 10:34 AM 17/7/08
There will most likely be 3-4 games that will be stocked bundled with a Wii MotionPlus accessory and also available without the accessory.
For example, when you buy a Wii by the time Wii Sports Resort ships, it'll be $199 with a next generation Wiimote and wireless Nunchuck that already has MotionPlus built-in, and with Wii Sports Resort and Wii Sports included for free. Buy the next generation Mario and Zelda and those will be stocked twice in shops both with the MotionPlus accessory at $49 and without the MotionPlus accessory at $39. And buy the MotionPlus accessory by itself probably at $19 and all Wiimotes will be replaced by new WiiMotes that integrate Wii MotionPlus.
The MotionPlus accessory is simply there so people don't have to buy whole new remotes, they can just add this accessory to the end of their old remotes. But if people prefer to buy new remotes, they can also probably do that. The new remote with MotionPlus built-in will probably be the same size as the old remote.
Charbax
UpIrons
Posted 12:44 PM 17/7/08
Anyone interested in a Wii and all the games for $50?
UpIrons
hammertime94
Posted 1:16 PM 17/7/08
@rifdawg: Thank you.
@Charbax: They have said nothing about a new controller (but here's hoping).
hammertime94
Edi_bOMB
Posted 4:01 PM 17/7/08
I wonder when the Wii MotionPlus will get to this freaking country...
Also, the Wii MotionPlus kind of works with older games right? Do you get faster and more precise movement?
Edi_bOMB
TheBeff
Posted 9:48 PM 17/7/08
honstly $75 for turning a 2-year old product into a super awesome new one does not seem like too much to me. especially considering what ONE PS3 title costs.
although the best idea is just to release new remotes and make even more money. wii motion plus plus rechargability plus wireless nunchuk, plus squishy, grippable body anyone?
TheBeff
Mark Wilson
Posted 10:44 PM 17/7/08
@oo0cyst0oo: That was still actually compatible.
Mark Wilson
BootlegSnackz
Posted 1:47 AM 18/7/08
I'm still waiting to hear what Jason Chen says about the Dual Analog, which was an upgrade over the original original PS controller.
BootlegSnackz
HeartBurnKid, creepy morbid freak
Posted 3:56 AM 18/7/08
@UpIrons: Depending on what games you're talking about, I'll bite.
HeartBurnKid, creepy morbid freak
Smoothjazz
Posted 7:12 AM 17/7/08
Nintendo took a big risk with the Wii. It could have been a disaster for them. A $60-$80 controller probably wouldn't have garnered great press for the launch. Especially since they were trying to remain relatively inexpensive. MEMS have come a long way in a short time too, both capability and cost wise. I just hope this was driven by developer feedback; who have great ideas that couldn't be implemented with the current controller limitations. I also hope some or all of this now $80 controller can be salvaged for the next system they release.
Smoothjazz
Asphalizo
Posted 1:14 AM 17/7/08
"And in the console market, that's an unprecedented requirement. No one has ever had to upgrade their base controller to play the same generation games."
This is true to an extent. Upgrading the base controller has happened just not to the point where it was absolutely required to play games. The original PSone controller was upgraded to the dual-shock around 1998 making the original controller obsolete. The same has happened with the PS3. Because of the legal battles over the dual-shock the first model for the PS3 had no vibrate function. We are just now finally getting this added. Or how about the replacement of the Duke controller for the controller S on the original Xbox. Although few people liked the larger controller the masses were forced to change to the S.
Finally, we are forced all the time to buy accessories to play games (Guitar Hero, Rock Band, DDR, etc). To be honest this isn't really any different.
Asphalizo
jwt
Posted 11:16 AM 17/7/08
Complaining because they upgrade the controller? Do you really need four? Don't your friends have one they can bring over? you know, porting the whole Mii's thing? Nintendo has always been about the peripherals with a game. Did you want/buy four guns for Duck Hunt back in the day?
Did you count sony's HDMI cables, dvd remote, and now the force feedback in their total? Maybe include Xbox's HDdvd farce and remote and the subscription to Xbox Gay?
Come on, at least nintendo gives you something with it. I mean two years after the intial purchase you get a new game and a significant upgrade with it. why bitch?
jwt
JasenJ1
Posted 3:19 AM 17/7/08
@jw0ollard:
No. The MotionPlus is a multi-axis MEMS gyro.
See Wikipedia for more info: [en.wikipedia.org]
JasenJ1
JasenJ1
Posted 3:04 AM 17/7/08
I've done development with the Wiimote at the Bluetooth level - i.e. the raw communications. The Wiimote sends the accelerometer data in a message that has the x,y, and z acceleration values. The nunchuk and classic controller send their own set of messages, so it is something like "Hi, this is the nunchuk, my button values are ... and my accelerometer values are ...".
From what I've seen so far, I'm guessing the MotionPlus will behave similarly. It will appear as an expansion port device and send messages like, "I'm pointing this way". So, at the lowest level there'll be a new device and associated set of messages to be parsed.
I can't imagine a scenario where the gyro info would be useful or able to refine/enhance the accelerometer values from the Wiimote. So I don't think the MotionPlus will be any benefit to existing games. But, maybe Nintendo can integrate the two together behind the scenes and expose "better" accelerometer values to games.
JasenJ1
spec24
Posted 7:07 AM 18/7/08
So will we get a new Wii Sports to take advantage of this new peripheral? Doubtful. Prediction - we get another round of 100 different idiotic "party" games that all suck until the next "big" peripheral comes out.
spec24
spec24
Posted 7:04 AM 18/7/08
I'm pretty aggrivated at it myself. I can't tell you how disappointed I am in the lack of any substantial games that acutally take advantage of the Wiimote in any meaningful way. Wii Sports and then what? Nuthing but crap. And using the Wiimotes never felt like I thought it shoudl, especially with the boxing. Now they bring us ANOTHER add-on to get the response from the system that we thought we'd get when we first bought it? This should be a free upgrade to all existing Wii owners. This is crap!
spec24
gniklats
Posted 6:25 AM 17/7/08
@ninjagin: I'm glad you said this. At least Nintendo cares enough about its users to actually develop a more accurate controller.
It certainly succeeds in putting the wiimote head-and-shoulders above the PS3's half-assed sixaxis controller.
gniklats
sirtalis
Posted 7:22 AM 19/7/08
I do not mind buying an expansion for my wiimotes, but let them put a small LCD inthere, so I can play sucky games on it, like on the Dreamcast's VMU's. Still love my DC btw.
sirtalis
tidybowl
Posted 11:52 AM 19/7/08
so what I hear people saying is that it doesn't matter that the original Wii remote was revolutionary and a total change from previous button mashing controllers - they shouldn't have released it because it wasn't 100% perfect in it's tracking.
Nice.
Stop whining.
They figured out a way to make it better. I suppose Nintendo is the only company who has figured out a way to improve their product after it's been released. Every other console that's been released is perfect.
tidybowl