Games

The iPhone is More Powerful Than the DS, But Sucks As a Controller

Posted by Jason Chen at 5:40 AM on July 17, 2008

You know that the iPhone is powerful enough to render 3D games like Star Wars: The Force Unleashed, as well as various other ones we covered in the marathon review session, but just how powerful is it? How does it compare to actual gaming handhelds like the Nintendo DS and PSP? An EA developer put it this way. On a scale of the three, it's in between the DS and the PSP, but sliding more towards the PSP. That's right. In terms of power, you can expect to see games that look at least as good as the DS once developers get enough (read: more than four months) development time with it.


 

But how good is the iPhone in terms of being a game console? How good are the tilt controls for accepting input for programs that you to make small adjustments with the phone in 3D space? Here's what the same developer from EA said to better help you conceptualise its accelerometer. "Think of it as a loose analogue stick...you get lots of random data." Developers need to create smoothing algorithms in order to take random data points and interpret them into a curve which can then be used as movement info. Think about the Wii Remote before the MotionPlus add-on in Wii Sports Baseball. Remember all that jiggling your bat did? Yeah, this is that.

Comments (AU Comments · US Comments)

Mark B

Posted July 17, 2008 9:27 AM

Once these people get going, I think any control issues will be sorted : http://www.icontrolpad.com/

Brad

Posted July 17, 2008 12:37 PM

I fail to see how it can be called gaming at 12 FPS...

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